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2018 KYSL SPRING FUTSAL PROGRAM
REGISTRATION IS NOW OPEN!!!!
Parents and Players,
My name is Jeff McNiven, Kingman Youth Soccer League Director of Coaching and founder of the KYSL Player Development Program. Since 2012, PDP has evolved into a program to give young soccer players the opportunity to develop their personal skills of Ball Control, Passing, Shooting, and Quick Decision Making. These personal soccer skills are the foundation necessary for each player to enjoy, progress and excel at the game of soccer.
The game of Futsal is a fast, fun, and exciting game played around the world. It is 5v5 soccer game played on hard surfaces such as Basketball Court. KYSL is using Futsal as an effective way to teach basic soccer skills in a game environment. It is also one of the best ways to introduce the game of soccer to kids of all ages.
Here is information and videos about futsal:
WHAT TO EXPECT
Registration starts February 1st and runs to March 25th
Season would run March 26 through May 5th
Sessions of Training/Games on Weeknights TBA
Venues TBA (School gym basketball courts)
Open to Players born 2000 to 2014 (YES WE HAVE OPENED IT UP TO U8 AND U6 PLAYERS)
Cost for Players $65.00. (Level 1 Players only meet once a week so cost is $45.00)
Player equipment will be COURT SHOES and shin guards.
Laws of the game: http://www.usyouthfutsal.com/the-rules
2018 PROGRAM SETUP:
LEVEL 3 Group 1 Group 2
LEVEL 2 Group 1 Group 2
**** LEVEL 2 AND LEVEL 3 may have two groups per level due to the large number of registered players.
LOCATIONS for the Sessions are Kingman High School Practice Gym 4182 Banks Street, Palo Christi Gym 500 Maple St. downtown, and Kingman Academy of Learning Middle School Gym 3269 Harrison St.
SESSIONS will be held at three different locations. Sessions will be 1 hour per Group Monday through Thursday 5:15pm to 7:30pm at each location (5:15pm Group and a 6:30pm Group). Possible Two Groups per Session twice a week. For example Monday and Tuesday at Palo Christi Location Level 3 Group 1 and Level 3 Group 2 attend those nights. Monday and Thursday at Kingman High School Level 6 Group 1 and Level 7 Group 1 attend those nights. Each Session will have a Volunteer Session Leader.
LEVELS OF PLAY. Players are sorted by age and skill level helping to create an environment of learning and development equal to each players needs. LEVELS will have up to 2 Groups of players in each. Each Group will have enough players to create 2 to 3 Teams per Session. Each Group will have Volunteer Parent Coaches to manage the players in the teams created (younger groups may need more help then older groups).
THE GOAL is to place each player in an environment to grow there person skills through playing the game of Futsal.
PLAY TRAIN PLAY is the model we will be using for the Futal Program. In each Session the group Players will be divided up into equal teams and will start to PLAY. After an allotted time Coaches then will TRAIN players on an aspect of the game they need to work on. PLAY will then resumes so players can work on the newly taught skills. This process may occur several times during Session.
PLAYER DEVELOPMENT FOCUS
PERSONAL BALL CONTROL
QUICK DECISION MAKING
COACHING DEVELOPMENT FOCUS
LEARN THE GAME OF FUTSAL
OPPORTUNITIES FOR COACHING EDUCATION
NEW TRAINING TECHNIQUES
PREPARE FOR UPCOMING FALL SEASON
Parents, the better you understand the game of Futsal the faster you players will take advantage of its skill building opportunities. If you have questions or need more information about how this program will be ran please ask.
KYSL Director of Coaching
Take the time to educate yourself. Information is taken from US Youth Futsal the-rules
Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
There is no overtime, injury time or stoppage time.
Teams are comprised of four outfield players and one goalkeeper.
The goalkeeper must wear a different color jersey than the outfield players.
There is no offsides in futsal.
All substitutions are on the fly, this includes goalkeeping substitutions. Referees will not stop play for goalkeeping substitutions.
A substitute may not enter the match until the player leaving the match is at the touchline in the substitution zone.
Any substitute who enters the field of play before the player being replaced has completely left the field of play may be shown a yellow card.
All substitutions must take place in the technical area (in front of the team bench )-- not at the half-way line.
All teams will switch benches (and ends) at the beginning of halftime, ensuring that all substitutions take place in the defensive half.
Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
Penalty Kicks: are taken from the penalty spot and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
Indirect Free Kicks: When a player plays in a dangerous manner, impedes an opponent (without playing the ball), slides, prevents the goalkeeper from releasing the ball with her hands or commits any offence for which play is stopped to caution or eject a player.
Direct Free Kicks: When a player kicks or attempts to kick an opponent, slidetackles an opponent or slides with an opponent near (automatic yellow card/caution), jumps at an opponent, charges at an opponent, strikes or attempts to strike an opponent, pushes an opponent, holds an opponent, spits at an opponent or handles the ball deliberately.
Yellow Card / Caution: The offending player is shown a yellow card. If a player earns two yellow cards in a match, he is shown a red card.
Red Card / Ejection: The offending team plays down for two minutes unless scored upon before the two-minute penalty expires. The offending player serves a minimum one-match suspension.
Accumulated Fouls / AFPK: All penal fouls are recorded on the scoresheet and on the scoreboard. If red fouls blue a sixth time in one half, for that sixth penal foul and all subsequent penal fouls in that half, blue is awarded an accumulated fouls penalty kick. If the foul occurs farther from the attacking goal than the second penalty spot, the AFPK is taken from the second penalty spot. If the foul occurs nearer to the attacking goal than the second penalty spot (but outside the penalty area, of course), the attacking team may choose whether to take the AFPK from the second penalty spot or from the spot of the foul. All AFPK's must be shot at goal by a clearly identified kicker. The defending team may not make a wall and may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the spot of the kick. The goalkeeper may be off her line, but may not be nearer than 16 feet from the ball. Accumulated fouls are reset to zero at the beginning of the second half.
Second Penalty Spot: 30 feet from the center of the goal
Penalty Spot: 20 feet from the center of the goal
Advantage: Advantage will be applied in futsal, with penal fouls still counting as accumulated fouls. If the referee shouts, "play on" and gestures with both arms, the foul was a penal foul and will be counted accordingly. If the gesture is with one arm, the free kick would have been indirect and thus does not count toward the total.
Must wear a different color shirt. She may wear long pants and/or other padding as deemed safe by the match referee.
May receive a kickin directly.
May kick the ball directly over the half-way line.
May score directly with his feet during the run of play.
May not punt or drop-kick the ball. (Ball must settle to the ground or be touched first, no "air" under the ball when kicked.)
May not possess the ball for more than four seconds in her own half.
May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
May only touch/receive the ball once per team possession.
Short Videos are available to get an idea on the Laws of the Game. https://www.youtube.com/user/TodosFC
Training Videos to check out:
Watching Games is a great way to learn how thing work: